Getting blender to compile for IRIX, in particular:
authorChris Want <cwant@ualberta.ca>
Wed, 14 Sep 2005 21:50:37 +0000 (21:50 +0000)
committerChris Want <cwant@ualberta.ca>
Wed, 14 Sep 2005 21:50:37 +0000 (21:50 +0000)
commit0a2b71a3a4c18d80058e0b67fee9d41fced7c261
treef1801ae4ecda3122abd3204139b8c236ff5c5d52
parent902b11b84c34a229f94c976d385b6b033837172f
Getting blender to compile for IRIX, in particular:

IK: needed to change abs() to TNT::abs() (thanks brecht!)

Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!)

header_image: missing include for liballoc stuff

Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h.
This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp
compilation fails on line 279 otherwise.
intern/iksolver/intern/TNT/svd.h
source/blender/blenlib/intern/freetypefont.c
source/blender/src/header_image.c
source/gameengine/Ketsji/KX_MouseFocusSensor.h