=cloth collisions=
authorJoseph Eagar <joeedh@gmail.com>
Sat, 9 Apr 2011 23:19:11 +0000 (23:19 +0000)
committerJoseph Eagar <joeedh@gmail.com>
Sat, 9 Apr 2011 23:19:11 +0000 (23:19 +0000)
commit0a60bc14d63c898eef534fb5cdb7dc834fc74d90
treeedf3c3396557d73042c50ae1a12318044ca57eaa
parent28478967f49daff2e6a3d40168147b1a2095b4c6
=cloth collisions=

Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
build_files/cmake/FindPythonLibsUnix.cmake
build_files/scons/tools/btools.py
extern/CMakeLists.txt
extern/SConscript
source/blender/blenkernel/BKE_collision.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/collision.c
source/blenderplayer/CMakeLists.txt
source/creator/CMakeLists.txt