Several minor fixes:
authorNils Thuerey <nils@thuerey.de>
Wed, 29 Mar 2006 07:35:54 +0000 (07:35 +0000)
committerNils Thuerey <nils@thuerey.de>
Wed, 29 Mar 2006 07:35:54 +0000 (07:35 +0000)
commit0a63b3c0ca032d7bb26a97164f034a49499eee68
treec14cbc74d3b0e6136dc060fe4e8a1bf16804a90b
parent0d2902b1fe50cd27f0046a4c0ecf140e6e1284a8
Several minor fixes:
- Added part of Austin's msvc8 fixes (vector::erase function
  was "misused"), hopefully compiles better now.
- Ctrl-b now also bakes a selected fluidsim domain
  similar to the softbodies.
- Added surface smoothing option for domains: default is
  1, higher values result in a smoother surface (and probably
  slightly higher comupation times), while 0 means the surface
  is not modified at all.
- Added BLENDER_ELBEEMBOBJABORT environment variable in readBobj,
  if >0 quits blender when a not yet existing fluidsim
  frame should be loaded. Useful for rendering simulations
  as far as possible from the command line.
- Surface normals pointer is now set to NULL in readfile.c
- Fixed win32 error string handling, now uses a function
  to return the string from the solver.
- Fixed fluidsim particle halo scaling problem.
- Solver update
30 files changed:
intern/elbeem/extern/LBM_fluidsim.h
intern/elbeem/extern/elbeem.h
intern/elbeem/intern/elbeem.cpp
intern/elbeem/intern/elbeem.h
intern/elbeem/intern/isosurface.cpp
intern/elbeem/intern/isosurface.h
intern/elbeem/intern/ntl_blenderdumper.cpp
intern/elbeem/intern/ntl_geometryobject.cpp
intern/elbeem/intern/ntl_geometryobject.h
intern/elbeem/intern/ntl_geometryshader.h
intern/elbeem/intern/ntl_world.h
intern/elbeem/intern/particletracer.cpp
intern/elbeem/intern/particletracer.h
intern/elbeem/intern/simulation_object.cpp
intern/elbeem/intern/simulation_object.h
intern/elbeem/intern/solver_class.h
intern/elbeem/intern/solver_init.cpp
intern/elbeem/intern/solver_interface.cpp
intern/elbeem/intern/solver_interface.h
intern/elbeem/intern/solver_main.cpp
intern/elbeem/intern/solver_relax.h
intern/elbeem/intern/solver_util.cpp
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/effect.c
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_object_fluidsim.h
source/blender/render/intern/source/convertblender.c
source/blender/src/buttons_object.c
source/blender/src/fluidsim.c
source/blender/src/space.c