added anisotropic friction support for Bullet. Both for static and dynamic objects
authorErwin Coumans <blender@erwincoumans.com>
Mon, 29 Sep 2008 03:09:03 +0000 (03:09 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Mon, 29 Sep 2008 03:09:03 +0000 (03:09 +0000)
commit0b622fc07f1a19c4fbc72782f6000814b66b2088
treea0cc270ca6238e42acb5845e1f735e07d9c55be8
parent25fc47aaf2a7898b81eb4617a1cd877832d675c2
added anisotropic friction support for Bullet. Both for static and dynamic objects
extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
source/blender/src/buttons_logic.c
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h