BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast...
authorBenoit Bolsee <benoit.bolsee@online.be>
Fri, 4 Dec 2009 11:27:40 +0000 (11:27 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Fri, 4 Dec 2009 11:27:40 +0000 (11:27 +0000)
commit0b6873a776552bd47c305ee1bc4e629a76da0037
treea64b73ec3bba5adfc5e6cf23722fd93fcdec8a4e
parent1dcca75e047a54630c9c005c994fa3b21d6863cd
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_RayCast.cpp
source/gameengine/Ketsji/KX_RayCast.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/common/PHY_DynamicTypes.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/PyDoc/GameTypes.py