Fix T60328: Stereoscopy Convergence Plane broken
authorDalai Felinto <dfelinto@gmail.com>
Fri, 11 Jan 2019 12:47:48 +0000 (10:47 -0200)
committerDalai Felinto <dfelinto@gmail.com>
Fri, 11 Jan 2019 23:51:15 +0000 (21:51 -0200)
commit0bd20aa7df2ad7710f92e00d9dc72d826f16762a
tree7fef8aa650bb2577ab680de7352d0b4335f3ece8
parent47be4e9a337931f38e7b3ef903df3592ed239b0d
Fix T60328: Stereoscopy Convergence Plane broken

The original issue is that we were changing the camera shiftx
temporarily for the stereoscopic calculation. However we are using the
evaluated object when calculating the projection matrix.

Note: Camera framing drawing for stereo still seems to be broken.
But the viewport itself is now correct.
source/blender/editors/space_view3d/view3d_draw.c