Workaround for crash caused by threaded dupligorup update
authorSergey Sharybin <sergey.vfx@gmail.com>
Mon, 8 Jul 2013 13:56:34 +0000 (13:56 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Mon, 8 Jul 2013 13:56:34 +0000 (13:56 +0000)
commit0bf3e7c5c6ac64573d7d19388a71b7b9742eb3d2
tree783cc85ebf70631819b6e08cce4bc4fa15cbc5da
parent8097e9d235f40ff443558f032c2cdc68e067af6a
Workaround for crash caused by threaded dupligorup update

Some objects from scene could have dupligroup with objects
which are not in the scene. This case wasn't checked by
workaround for threaded display object free routines.

We really need to have threading issues with display
objects solved.
source/blender/blenkernel/intern/scene.c