Reduce amount of deprecated symbols used from FFmpeg
authorSergey Sharybin <sergey.vfx@gmail.com>
Mon, 18 Jun 2012 10:29:11 +0000 (10:29 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Mon, 18 Jun 2012 10:29:11 +0000 (10:29 +0000)
commit0d64e050ea10ef9887323613c2fc6b429ebd53c9
tree8954ec1670200f2f15e8379c9498e9f8a529802e
parent5e6e9bd616840cb1c9d4f41d333540f5294548e9
Reduce amount of deprecated symbols used from FFmpeg

This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.

Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.

This should make Blender compatible with recent FFmpeg 0.11.

Should be no functional changes.
intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp
intern/ffmpeg/ffmpeg_compat.h
source/blender/blenkernel/intern/writeffmpeg.c
source/blender/imbuf/intern/anim_movie.c
source/blender/imbuf/intern/indexer.c
source/blender/imbuf/intern/util.c
source/gameengine/VideoTexture/VideoFFmpeg.cpp
source/gameengine/VideoTexture/VideoFFmpeg.h