Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints...
authorAntony Riakiotakis <kalast@gmail.com>
Tue, 24 Apr 2012 14:33:44 +0000 (14:33 +0000)
committerAntony Riakiotakis <kalast@gmail.com>
Tue, 24 Apr 2012 14:33:44 +0000 (14:33 +0000)
commit0db3c5f74300980d35b3114992c299f072b913b1
tree46cd6f52ac700ed09afc455944ca33e6e7e0d672
parent4782522379b708f15bd5b045ca4193637c465979
Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise.
CMakeLists.txt
build_files/scons/config/win64-mingw-config.py
extern/bullet2/patches/MinGW64-nopermissive.patch [new file with mode: 0644]
extern/bullet2/src/LinearMath/btSerializer.h
intern/audaspace/intern/AUD_Buffer.cpp
intern/audaspace/patches/mingw64-nopermissive.patch [new file with mode: 0644]
intern/elbeem/intern/ntl_geometrymodel.cpp
intern/elbeem/patches/mingw64_nopermissive.patch [new file with mode: 0644]
source/gameengine/Expressions/KX_HashedPtr.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_IPO_SGController.cpp