Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3
authorTon Roosendaal <ton@blender.org>
Tue, 20 Oct 2009 15:51:18 +0000 (15:51 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 20 Oct 2009 15:51:18 +0000 (15:51 +0000)
commit0e5a6a21e880a083ad0b565cbf75095f34b891f4
tree93b28677f4db43ee1638be884b39998612d852c8
parent5571d37e94a2989ea0dd727abb43887a95f585f3
Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3
(yes antique, but having 5 year old OS's work is very cool)

In short:
- include <cmath> after <math.h> fails
- STL template issues (recursion, syntax)
source/blender/ikplugin/intern/itasc_plugin.cpp
source/gameengine/Converter/BL_ArmatureActuator.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/nan_compile.mk