Use degrees instead of radians for rigidbody constraint axis (euler angles). Radians...
authorErwin Coumans <blender@erwincoumans.com>
Mon, 18 Dec 2006 07:51:12 +0000 (07:51 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Mon, 18 Dec 2006 07:51:12 +0000 (07:51 +0000)
commit0e6518731f867be7322579ec7dd170f4d9a685d8
tree7130c298401011d8f6578552708b8afeefc1ded8
parentabda07819627e327023b2d4012e75f433eb02ca4
Use degrees instead of radians for rigidbody constraint axis (euler angles). Radians can't specifiy 90-degree angles precisely, the input is only 3 decimals accurate...
source/blender/blenkernel/intern/constraint.c
source/blender/src/buttons_object.c
source/blender/src/drawobject.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp