Sneak in little feature for texture editing pleasure;
authorTon Roosendaal <ton@blender.org>
Tue, 7 Dec 2004 17:46:14 +0000 (17:46 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 7 Dec 2004 17:46:14 +0000 (17:46 +0000)
commit0e7ac575c097f834d1151048e5ce7d44c4f825c7
tree383355423d28bf8e051a484bf2729cac0ce2e698
parentd0cdf2bd4b237c321e61278a94be4fd04eeb3619
Sneak in little feature for texture editing pleasure;

- New channel for "Map to" added, "Warp"
- Use the slider next to the option to set amount of influence the texture
  will have on the coordinates of the next texture.
- Warp uses for this the same values as for Normal or Displacement mapping
- Warp remains active for all channels, until replaced (or zeroed).
source/blender/makesdna/DNA_material_types.h
source/blender/makesdna/DNA_texture_types.h
source/blender/render/intern/source/texture.c
source/blender/src/buttons_shading.c