Flood fill for dyntopo constant detail mode.
authorAntony Riakiotakis <kalast@gmail.com>
Sat, 22 Mar 2014 15:47:18 +0000 (17:47 +0200)
committerAntony Riakiotakis <kalast@gmail.com>
Sat, 22 Mar 2014 15:47:18 +0000 (17:47 +0200)
commit0ef416722ebce6b87158429580a55cf729ebb020
tree0d8fc1fd22e499aa6c67decd5850db39c46e481e
parent1206faeb99ab6c09baeb39ce0ed89539621ccebe
Flood fill for dyntopo constant detail mode.

Nothing spectacular here, fill tools are easy. Just take the dyntopo
code and repeat until nothing more to do.

The tool can be located in the dyntopo panel when the dyntopo constant
detail is on.

Also added scale factor for constant detail. This may change when detail
sampling gets in, I am not very happy with having two numbers here,
still it will give some more control for now.
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/blenkernel/BKE_pbvh.h
source/blender/blenkernel/intern/pbvh_bmesh.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesrna/intern/rna_sculpt_paint.c