Made some python game engine funcs use NOARGS, getAxisVec was using wrong multiplica...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 4 Jul 2008 19:00:56 +0000 (19:00 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 4 Jul 2008 19:00:56 +0000 (19:00 +0000)
commit107b78a3d2b1a37f91b1e46511a3ea29f7f5cbbf
treefbd691e8bb0b3fc899fa88354f1ce7bd3db70a02
parent733b4c935139577444d06d9f99a560107b4c587e
Made some python  game engine funcs use NOARGS, getAxisVec was using wrong multiplication order.
Use BUT_TOGDUAL for controllers init states so you can see what the init state is for any controller without using the button to check.
source/blender/src/buttons_logic.c
source/blender/src/interface_draw.c
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp