un-subdivide bmesh operator, useful for making lower polygon versions of models,...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 16 Oct 2012 16:04:12 +0000 (16:04 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 16 Oct 2012 16:04:12 +0000 (16:04 +0000)
commit12a8c19956815cda832c87761923f573a4d6b8d3
tree41bda681a3653d3eb1ab812d483af95220c685de
parent617cdb4642019f57ee657105a2a1307dcceedbdf
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.

works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
release/scripts/startup/bl_ui/space_view3d.py
source/blender/bmesh/CMakeLists.txt
source/blender/bmesh/intern/bmesh_core.c
source/blender/bmesh/intern/bmesh_iterators.h
source/blender/bmesh/intern/bmesh_opdefines.c
source/blender/bmesh/intern/bmesh_operators_private.h
source/blender/bmesh/operators/bmo_unsubdivide.c [new file with mode: 0644]
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/editors/mesh/mesh_intern.h
source/blender/editors/mesh/mesh_ops.c