Alternate mask spline feather offset calculation method: now there are 2 [Even |...
authorCampbell Barton <ideasman42@gmail.com>
Mon, 27 Aug 2012 09:44:56 +0000 (09:44 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 27 Aug 2012 09:44:56 +0000 (09:44 +0000)
commit13254cde8c7ca38af2dcec35efdb9f8f9b3bca46
treea6d62e3b3948af458b5a8913293412393a540a96
parent4035bf16e75acde1ef77d8a176edc95dbad70f35
Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]

- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.

This is an example where smooth works much nicer.

http://www.graphicall.org/ftp/ideasman42/mask_compare.png
release/scripts/startup/bl_ui/properties_mask_common.py
source/blender/blenkernel/intern/mask.c
source/blender/blenkernel/intern/mask_evaluate.c
source/blender/blenlib/BLI_math_vector.h
source/blender/blenlib/intern/math_vector.c
source/blender/makesdna/DNA_mask_types.h
source/blender/makesrna/intern/rna_mask.c