Vector Blur now has option to be curved!
authorTon Roosendaal <ton@blender.org>
Mon, 21 Jan 2008 18:08:57 +0000 (18:08 +0000)
committerTon Roosendaal <ton@blender.org>
Mon, 21 Jan 2008 18:08:57 +0000 (18:08 +0000)
commit1357f1b09fcb6a8d0cdcb160dd18b22cad6fca08
tree2032cdeb17adbc89c6cb7e80944d61415a67ee3b
parent14241f8349e611c243ee4bdb9f2c56cbc32ba853
Vector Blur now has option to be curved!

Especially for fast moving objects (as we have here in Peach) the
art department demanded nice curved vector blur. This formula uses
a quadratic bezier function, which is not giving perfect circles, but
certainly useful results.

Also on todo: get this blur code to do nicer accumulation...
source/blender/makesdna/DNA_node_types.h
source/blender/render/intern/source/zbuf.c
source/blender/src/drawnode.c