code cleanup:
authorCampbell Barton <ideasman42@gmail.com>
Fri, 17 Aug 2012 12:32:13 +0000 (12:32 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 17 Aug 2012 12:32:13 +0000 (12:32 +0000)
commit1465b06fad0f6240c73f8bc9f2295912ff8e8d8f
treeaedb7f002920b7ec62a8b1de9660c8e35d97ae52
parentdac761057d16e264a74162ba625bdb3c6cf07fb4
code cleanup:
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly.
  this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing).
- use rgb_uchar_to_float()
source/blender/editors/space_image/image_ops.c
source/blender/editors/space_node/node_view.c
source/blender/editors/space_view3d/drawobject.c