#define some constants for physics engines in DNA world types.
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Sat, 3 Apr 2004 00:04:44 +0000 (00:04 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Sat, 3 Apr 2004 00:04:44 +0000 (00:04 +0000)
commit164463e2008a50f98f50baef2f60a0b5b4cff0b1
tree6ca09a0242386d7c21b142e920c7f0671c9cf45b
parent34ecd03f7d0e2a3e11b8528aee9cd8766a5dd5a8
#define some constants for physics engines in DNA world types.
source/blender/makesdna/DNA_world_types.h
source/blender/src/buttons_shading.c
source/gameengine/Converter/KX_BlenderSceneConverter.cpp