== Action/Pose Groups - Keyframing Integration ==
authorJoshua Leung <aligorith@gmail.com>
Mon, 21 Jan 2008 11:26:24 +0000 (11:26 +0000)
committerJoshua Leung <aligorith@gmail.com>
Mon, 21 Jan 2008 11:26:24 +0000 (11:26 +0000)
commit173830a7fa45cd6b4ebff002519ce8e8932c473f
treeddc925a47f466756a7ddf8939cc09fe061512d2e
parent1db590092fc6720d976e2b979a87436c68391207
== Action/Pose Groups - Keyframing Integration ==

Now, when inserting keyframes (either IKEY or AutoKeying), if an ActionChannel has been newly created, it will get assigned to an Action-Group with the same name as the Bone-Group that the bone it represents belongs to.
source/blender/include/BIF_editaction.h
source/blender/src/buttons_editing.c
source/blender/src/editaction.c
source/blender/src/editipo.c
source/blender/src/poseobject.c