Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Daniel...
authorMitchell Stokes <mogurijin@gmail.com>
Thu, 26 Jul 2012 09:35:52 +0000 (09:35 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Thu, 26 Jul 2012 09:35:52 +0000 (09:35 +0000)
commit188da231921b028962d1afd49eebe8a9730344a0
tree765721391b36688a3eec84e18ed1f3458c868c37
parent6b7d013d8d2a698336afb619af561430618cc541
Fix for [#32185] "Incorrect physics for LibLoaded dupligroups" reported by Daniel Stokes (Kupoman). I'm not sure if this is the "correct" fix, but it at least allows all physics objects to be evaluated at least once by the new environment. This allows the new environment to sync up physics shapes for static objects.
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp