Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_objec...
authorBastien Montagne <montagne29@wanadoo.fr>
Tue, 18 Nov 2014 22:52:17 +0000 (23:52 +0100)
committerBastien Montagne <montagne29@wanadoo.fr>
Tue, 18 Nov 2014 22:52:29 +0000 (23:52 +0100)
commit19cc516f5122d99d3de246502c74882153699a0b
tree89d29ec12be4fbb3d9b7c26950373b49d5a1219b
parentd06b1a5d8bb219c0935373cd5758a9bdacd6ec36
Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_object_deform.

Along with some minor cleanup and simplifications.

Reviewers: campbellbarton

Subscribers: sergey

Differential Revision: https://developer.blender.org/D903
14 files changed:
source/blender/blenkernel/BKE_object_deform.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/object_deform.c
source/blender/collada/SkinInfo.cpp
source/blender/editors/armature/armature_skinning.c
source/blender/editors/include/ED_mesh.h
source/blender/editors/include/ED_object.h
source/blender/editors/object/object_modifier.c
source/blender/editors/object/object_vgroup.c
source/blender/editors/physics/dynamicpaint_ops.c
source/blender/editors/sculpt_paint/paint_vertex.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/makesrna/intern/rna_object.c
source/blenderplayer/bad_level_call_stubs/stubs.c