use COMP instead of GL enum to construct vertex format
authorMike Erwin <significant.bit@gmail.com>
Fri, 7 Apr 2017 19:51:39 +0000 (15:51 -0400)
committerMike Erwin <significant.bit@gmail.com>
Fri, 7 Apr 2017 19:51:39 +0000 (15:51 -0400)
commit1ad52872604efb0a11011bcc7cd198c56ea97163
tree1fb2d6239c874c7f2b682f0f1c0ddbce10b5865c
parentda24848fb45695365aaf79e577ee241a97188eb5
use COMP instead of GL enum to construct vertex format

I converted all other files a day or two ago; this file was part of a recent merge.
source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c