BGE: ray casting works on soft body, the hit polygon is also returned. The modificati...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 28 Nov 2009 17:30:34 +0000 (17:30 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 28 Nov 2009 17:30:34 +0000 (17:30 +0000)
commit1c4150f21138ad0ab6e8b1a41688074e8a87e64c
tree885104ef63e7beccd5c540be5bdffe37bbb83e72
parent38ba32a42396aeb320beee88a3909cfb6de5e631
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp