Fix #27217: Bézier control points moves bizarre
authorSergey Sharybin <sergey.vfx@gmail.com>
Tue, 10 May 2011 14:38:55 +0000 (14:38 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Tue, 10 May 2011 14:38:55 +0000 (14:38 +0000)
commit1d53ea0a6551ef84db139268abf045a328e26978
tree41b404d96163b2c9e2aa13a5adbf8f1fe16c0be3
parenteabb4441061401245f4e12de7c54f9c46c7b3826
Fix #27217: Bézier control points moves bizarre

Re-calculate handles after applying transform matrix on curve object

This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.

Handles are calculated correct in that "unneded deformed" curve.
source/blender/editors/curve/editcurve.c
source/blender/editors/object/object_transform.c