Compositor: Implement sampled motion blur for plane track deform node
authorSergey Sharybin <sergey.vfx@gmail.com>
Tue, 3 Feb 2015 20:16:28 +0000 (01:16 +0500)
committerSergey Sharybin <sergey.vfx@gmail.com>
Tue, 3 Feb 2015 20:17:59 +0000 (01:17 +0500)
commit1dddcfbaff14ff2871918b044714c87c7024e589
treeb33ad2b5571738e0ad50346acc60cffd0b07e21c
parentc69458985cdb0cc1b388b81f61e5091c73461003
Compositor: Implement sampled motion blur for plane track deform node

Quite striaghtforward change, and in theory we can even try supporting motion
blur for the corner pin node (which is tricky because coordinates actually
coming from sockets, but with some black magic should be doable).
source/blender/blenloader/intern/versioning_270.c
source/blender/compositor/nodes/COM_PlaneTrackDeformNode.cpp
source/blender/compositor/operations/COM_PlaneCornerPinOperation.cpp
source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp
source/blender/compositor/operations/COM_PlaneDistortCommonOperation.h
source/blender/compositor/operations/COM_PlaneTrackOperation.cpp
source/blender/compositor/operations/COM_PlaneTrackOperation.h
source/blender/editors/space_node/drawnode.c
source/blender/makesdna/DNA_node_types.h
source/blender/makesrna/intern/rna_nodetree.c
source/blender/nodes/composite/nodes/node_composite_planetrackdeform.c