Release todo: added userpref for Mac users having "Natural Scroll" set.
authorTon Roosendaal <ton@blender.org>
Fri, 8 Feb 2013 12:12:57 +0000 (12:12 +0000)
committerTon Roosendaal <ton@blender.org>
Fri, 8 Feb 2013 12:12:57 +0000 (12:12 +0000)
commit1dfb6404b78396988fedf5ad2bd111c6af13cf12
tree5ea0a8cdc2aaf8cbb25c27b5082db3ac9415657d
parent08326778c5c24bf9d0592264dabfea094057b471
Release todo: added userpref for Mac users having "Natural Scroll" set.

As per discussion and analysis of all trackpad usage, we now
follow this convention:

- Blender follows system setting for trackpad direction preference.

- If you set your system to "natural" scroll, we need to invert a couple
  of cases in Blender we do "natural" already. Like:

   - view rotate (the inversed option just never feels ok)
   - scroll active items in list or pulldown menu (up/down is absolute)
   - ALT+scroll values in buttons (up/down is absolute)

The new User Preference setting "Trackpad Natural" handles this.

For 2.66 we only have trackpad handling for OS X... so this isn't
affecting trackpad usage in Windows and Linux, which stick to be mapped
to Scroll Wheel still.

(Note: viewrotate now is "natural" always, changing how it worked in the
past weeks).
release/datafiles/matcaps/license.txt
release/scripts/startup/bl_ui/space_userpref.py
source/blender/editors/interface/interface_handlers.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/makesdna/DNA_userdef_types.h
source/blender/makesrna/intern/rna_userdef.c