Bugfix [#29806] World nodetrees not included in Animation Editor filtering
authorJoshua Leung <aligorith@gmail.com>
Fri, 6 Jan 2012 04:03:31 +0000 (04:03 +0000)
committerJoshua Leung <aligorith@gmail.com>
Fri, 6 Jan 2012 04:03:31 +0000 (04:03 +0000)
commit1e23a2ba33bb101f00737d25e77a8de1e6b0eb42
tree6fdc651ac563d2be8c2260a5377d9e80ad250cb9
parentdd858d6cd9fb39363426a7547b36c1821d4b9c0d
Bugfix [#29806] World nodetrees not included in Animation Editor filtering

This was mostly only a problem when using Cycles, where NodeTrees are used to
control the world settings.

Also needed to knock out a few remnants of some bygone attempted optimisation
attempts which were preventing this from working (i.e. if a world block didn't
have any animdata, it's child nodetree would never get seen/tested). These
worked ok in the past, but are not that flexible for extension.
source/blender/editors/animation/anim_filter.c