Fix #31168: cycles mask layer should only affect objects for camera rays.
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 2 May 2012 09:33:45 +0000 (09:33 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 2 May 2012 09:33:45 +0000 (09:33 +0000)
commit1e2afcddd3f1fd7b82fc0ea78fec2d80021fe844
tree8bec6696a9a624affbb56ae9531fc6598f631d81
parent5d4fd04f05fc20d1a15817e5de4f1e2b776ab2b6
Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under
object transform.
16 files changed:
intern/cycles/blender/blender_mesh.cpp
intern/cycles/blender/blender_object.cpp
intern/cycles/blender/blender_sync.h
intern/cycles/kernel/kernel_camera.h
intern/cycles/kernel/kernel_object.h
intern/cycles/kernel/kernel_path.h
intern/cycles/kernel/kernel_shader.h
intern/cycles/kernel/kernel_textures.h
intern/cycles/kernel/kernel_types.h
intern/cycles/kernel/svm/svm_tex_coord.h
intern/cycles/render/camera.cpp
intern/cycles/render/object.cpp
intern/cycles/render/object.h
intern/cycles/render/scene.h
intern/cycles/util/util_math.h
intern/cycles/util/util_transform.h