Fix bug 30696, circular mesh objects had wrong orientation.
authorNicholas Bishop <nicholasbishop@gmail.com>
Tue, 27 Mar 2012 10:28:06 +0000 (10:28 +0000)
committerNicholas Bishop <nicholasbishop@gmail.com>
Tue, 27 Mar 2012 10:28:06 +0000 (10:28 +0000)
commit1e7bcece44a1fc149add915e812cd7f9027832c8
tree3e89886898903a27aef123f95000b4b7beced29a
parent6420dc23fd208840c99359b095d33eaef6223b82
Fix bug 30696, circular mesh objects had wrong orientation.

Behavior now matches 2.62, circle, cone, and cylinder get first vertex
at 0 degrees.

Also fixed range for vertex property of add-cone and add-cylinder
operators, changed minumum from two to three.
source/blender/bmesh/operators/bmo_primitive.c
source/blender/editors/mesh/editmesh_add.c