set the visibility state based on the objects render option in the outliner.
authorCampbell Barton <ideasman42@gmail.com>
Sun, 21 Sep 2008 04:39:40 +0000 (04:39 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 21 Sep 2008 04:39:40 +0000 (04:39 +0000)
commit2064f5542ae8edf0c52bcc104f10696f5b6e3659
tree2fd0555aba609d6be2969f92113fc1f0b9400583
parentdeba5ab9a72ad09d935c29790f4af57c9bcb2a3a
set the visibility state based on the objects render option in the outliner.
- saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state.
source/gameengine/Converter/BL_BlenderDataConversion.cpp