Last of the config.h mods...
authorKent Mein <mein@cs.umn.edu>
Mon, 25 Nov 2002 15:29:57 +0000 (15:29 +0000)
committerKent Mein <mein@cs.umn.edu>
Mon, 25 Nov 2002 15:29:57 +0000 (15:29 +0000)
commit209a2ede2cdeade0d543969e7b2ff62fee84b43e
tree28484297290b14033587b3704535db4a0bb06c71
parentd0e346d544cd3abb0007a68137b31923020f7aeb
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
212 files changed:
intern/SoundSystem/dummy/SND_DummyDevice.cpp
intern/SoundSystem/fmod/SND_FmodDevice.cpp
intern/SoundSystem/intern/SND_AudioDevice.cpp
intern/SoundSystem/intern/SND_C-api.cpp
intern/SoundSystem/intern/SND_CDObject.cpp
intern/SoundSystem/intern/SND_DeviceManager.cpp
intern/SoundSystem/intern/SND_IdObject.cpp
intern/SoundSystem/intern/SND_Scene.cpp
intern/SoundSystem/intern/SND_SoundListener.cpp
intern/SoundSystem/intern/SND_SoundObject.cpp
intern/SoundSystem/intern/SND_Utils.cpp
intern/SoundSystem/intern/SND_WaveCache.cpp
intern/SoundSystem/intern/SND_WaveSlot.cpp
intern/SoundSystem/openal/SND_OpenALDevice.cpp
intern/SoundSystem/openal/pthread_cancel.cpp
source/blender/img/intern/IMG_Api.cpp
source/blender/img/intern/IMG_BrushRGBA32.cpp
source/blender/img/intern/IMG_CanvasRGBA32.cpp
source/blender/img/intern/IMG_Line.cpp
source/blender/img/intern/IMG_Pixmap.cpp
source/blender/img/intern/IMG_PixmapRGBA32.cpp
source/blender/img/intern/IMG_Rect.cpp
source/blender/render/intern/source/RE_DummyShadowBuffer.cpp
source/blender/render/intern/source/RE_basicShadowBuffer.cpp
source/blender/render/intern/source/shadowBuffer.cpp
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BL_SkinMeshObject.cpp
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertControllers.cpp
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Expressions/BoolValue.cpp
source/gameengine/Expressions/ConstExpr.cpp
source/gameengine/Expressions/EXP_C-Api.cpp
source/gameengine/Expressions/EmptyValue.cpp
source/gameengine/Expressions/ErrorValue.cpp
source/gameengine/Expressions/Expression.cpp
source/gameengine/Expressions/FloatValue.cpp
source/gameengine/Expressions/IdentifierExpr.cpp
source/gameengine/Expressions/IfExpr.cpp
source/gameengine/Expressions/InputParser.cpp
source/gameengine/Expressions/IntValue.cpp
source/gameengine/Expressions/KX_HashedPtr.cpp
source/gameengine/Expressions/ListValue.cpp
source/gameengine/Expressions/Operator1Expr.cpp
source/gameengine/Expressions/Operator2Expr.cpp
source/gameengine/Expressions/PyObjectPlus.cpp
source/gameengine/Expressions/StringValue.cpp
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/VectorValue.cpp
source/gameengine/GameLogic/SCA_ANDController.cpp
source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_EventManager.cpp
source/gameengine/GameLogic/SCA_ExpressionController.cpp
source/gameengine/GameLogic/SCA_IActuator.cpp
source/gameengine/GameLogic/SCA_IController.cpp
source/gameengine/GameLogic/SCA_IInputDevice.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IScene.cpp
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_KeyboardManager.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_LogicManager.cpp
source/gameengine/GameLogic/SCA_MouseManager.cpp
source/gameengine/GameLogic/SCA_MouseSensor.cpp
source/gameengine/GameLogic/SCA_ORController.cpp
source/gameengine/GameLogic/SCA_PropertyActuator.cpp
source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
source/gameengine/GameLogic/SCA_PropertySensor.cpp
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/GameLogic/SCA_RandomEventManager.cpp
source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/GamePlayer/common/GPC_Canvas.cpp
source/gameengine/GamePlayer/common/GPC_Engine.cpp
source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
source/gameengine/GamePlayer/common/GPC_RawImage.cpp
source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_System.cpp
source/gameengine/GamePlayer/common/bmfont.cpp
source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.cpp
source/gameengine/GamePlayer/common/unix/GPU_System.cpp
source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
source/gameengine/GamePlayer/common/windows/GPW_System.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
source/gameengine/GamePlayer/ghost/GPG_System.cpp
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
source/gameengine/Ketsji/KX_CDActuator.cpp
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
source/gameengine/Ketsji/KX_ConstraintActuator.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_EmptyObject.cpp
source/gameengine/Ketsji/KX_GameActuator.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_IPO_SGController.cpp
source/gameengine/Ketsji/KX_IPhysicsController.cpp
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_LightIpoSGController.cpp
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_MotionState.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_OdePhysicsController.cpp
source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
source/gameengine/Ketsji/KX_PositionInterpolator.cpp
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_RadarSensor.cpp
source/gameengine/Ketsji/KX_RayEventManager.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_SceneActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
source/gameengine/Ketsji/KX_TimeLogger.cpp
source/gameengine/Ketsji/KX_TouchEventManager.cpp
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/KX_TrackToActuator.cpp
source/gameengine/Ketsji/KX_VertexProxy.cpp
source/gameengine/Ketsji/KX_VisibilityActuator.cpp
source/gameengine/Ketsji/KX_WorldInfo.cpp
source/gameengine/Ketsji/KX_WorldIpoController.cpp
source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
source/gameengine/Network/NG_NetworkMessage.cpp
source/gameengine/Network/NG_NetworkObject.cpp
source/gameengine/Network/NG_NetworkScene.cpp
source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
source/gameengine/Physics/BlOde/OdePhysicsController.cpp
source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
source/gameengine/Physics/Sumo/Fuzzics/sample/particle.cpp
source/gameengine/Physics/Sumo/Fuzzics/sample/particle0.cpp
source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
source/gameengine/Physics/common/PHY_IMotionState.cpp
source/gameengine/Physics/common/PHY_IPhysicsController.cpp
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_FramingManager.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
source/gameengine/Rasterizer/RAS_IRenderTools.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_Polygon.cpp
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/RAS_texmatrix.cpp
source/gameengine/SceneGraph/SG_Controller.cpp
source/gameengine/SceneGraph/SG_IObject.cpp
source/gameengine/SceneGraph/SG_Node.cpp
source/gameengine/SceneGraph/SG_Spatial.cpp
source/kernel/gen_system/GEN_HashedPtr.cpp
source/kernel/gen_system/GEN_Matrix4x4.cpp
source/kernel/gen_system/SYS_SingletonSystem.cpp
source/kernel/gen_system/SYS_System.cpp