Bug fix #1842, "black scanlines appear in render on windows".
authorTon Roosendaal <ton@blender.org>
Sun, 28 Nov 2004 10:31:18 +0000 (10:31 +0000)
committerTon Roosendaal <ton@blender.org>
Sun, 28 Nov 2004 10:31:18 +0000 (10:31 +0000)
commit20cd56e4af6dfa5a8e828afc964c722e04c38305
tree733441c19fe4b2f76ab39ae486fb836bd10cc2dd
parente80206e65f45684f1e9535401c59a253a5b31f5b
Bug fix #1842, "black scanlines appear in render on windows".

Thanks to Brecht & Valgrind, found 2 cases for unitialized variables in
the render code. Both were for 2D texture input (Window and Sticky) which
didn't initalize a the third coordinate. Goes fine for 2D textures, but not
for 3d ones :)
source/blender/render/intern/source/rendercore.c