Bugfix, own collection:
authorTon Roosendaal <ton@blender.org>
Tue, 21 Nov 2006 15:52:45 +0000 (15:52 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 21 Nov 2006 15:52:45 +0000 (15:52 +0000)
commit20e6dc7f57fabe5076ba67b2ca5ab94a9ab5772c
treed71272c7057011700c777973504f5f224516cb47
parent9f9d99ef8d875a408f763f569fef3bb2dd445ef0
Bugfix, own collection:

Random seeding is still not perfect in render, especially lack of good
thread support still.

- VectorBlur node was calling seed for each exec, causing other nodes to
  get fixed random too.
- added seed in non-OSA main loop for render
- use BLI_srandom, is better than BLI_srand
source/blender/blenkernel/intern/node.c
source/blender/blenlib/intern/rand.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/zbuf.c