BGE - new read-only attribute in KX_GameObject python api (LOD level)
authorPierluigi Grassi <pierluigi@tukano.it>
Sun, 15 Mar 2015 16:26:11 +0000 (17:26 +0100)
committerJorge Bernal <jbernalmartinez@gmail.com>
Sun, 15 Mar 2015 16:26:49 +0000 (17:26 +0100)
commit225027ce5dea3785626908b58b01fb3959cf8362
tree7089122c4d3d3ea3cd76d4f955a529afd954a397
parentdd3ade250ded8c8bb86f68748b19cf5d4ab1b82a
BGE - new read-only attribute in KX_GameObject python api (LOD level)

Added a new "current_lod_level" property to the python api of
KX_GameObject. The property returns the current lod level of the game
object. The purpose of the property is activate logic routines only when
an object is at a certain lod-distance from the camera, avoiding to
separately recomputing the same distance in the logic script. Usage in
python script might look like:

owner = bge.logic.getCurrentController().owner
lod_level = owner.currentLodLevel
if lod_level == 0: ...do something
else: ... object might be too distant

Reviewers: dfelinto, kupoman, moguri

Reviewed By: kupoman, moguri

Subscribers: lordloki

Projects: #game_engine

Differential Revision: https://developer.blender.org/D978
doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h