BMesh Refactor: BKE_bmbvh_new can now be created without an EditMesh.
authorWalid Shouman <eng.walidshouman@gmail.com>
Mon, 18 Nov 2013 07:20:21 +0000 (18:20 +1100)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 18 Nov 2013 07:25:47 +0000 (18:25 +1100)
commit238d2f962dc7f15188ea02d65950b1d2945d029a
tree6e4e8e5506a1b1d5b3faf455917fa06e401aff3f
parent8b3524c215fc8ab2a020d1914742a8fe576d8fae
BMesh Refactor: BKE_bmbvh_new can now be created without an EditMesh.

This adds BM_bmesh_calc_tessellation() so we can get triangles from a
bmesh without having to have an editmesh available.
source/blender/blenkernel/BKE_editmesh_bvh.h
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/blenkernel/intern/editmesh.c
source/blender/blenkernel/intern/editmesh_bvh.c
source/blender/bmesh/intern/bmesh_polygon.c
source/blender/bmesh/intern/bmesh_polygon.h
source/blender/editors/mesh/editmesh_knife.c
source/blender/editors/mesh/editmesh_utils.c
source/blender/editors/transform/transform.c