Bug fixes, own collection.
authorTon Roosendaal <ton@blender.org>
Tue, 1 Jan 2013 19:02:08 +0000 (19:02 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 1 Jan 2013 19:02:08 +0000 (19:02 +0000)
commit247c7078bc1ae60a21748f16f331390d4f46d212
treef74c1423cd32d89dc77c3becf89bf6f675ff8af3
parent6ea766be0ea0e929c768d004c9f63976838f44b5
Bug fixes, own collection.

While examining icons, I noticed material icons were too dark.
It appeared a lot of bad hacks were added for colormanagement in preview render.

Removed them all, and things look smooth (yes, color management is OK!).

However! It is now very clear that Procedural Textures miss getting inverse
color managed in render - a reason why they show so bright washed out, already
since introduction of Color Management in Blender.

Try render a plane with linear black-white blend, shadeless!
http://www.blender.org/bf/Untitled.png

Todo: add colormanaged procedurals (optional).
source/blender/editors/render/render_preview.c