BGE: removed support for time dependent modifiers, they don't make sense in the GE...
authorBenoit Bolsee <benoit.bolsee@online.be>
Fri, 24 Apr 2009 19:49:15 +0000 (19:49 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Fri, 24 Apr 2009 19:49:15 +0000 (19:49 +0000)
commit252928ab36b03e73b35ea79e36a03e8f982274f6
treec8057adcbfed82dec456f83a9cf7d0ec355cf116
parenta5f4d7cb53682a944eee0f10bbae77f3b0465417
BGE: removed support for time dependent modifiers, they don't make sense in the GE. Disable modifiers when Bullet soft body is used: bullet needs the original vertex array.
source/blender/blenkernel/intern/DerivedMesh.c
source/gameengine/Converter/BL_ModifierDeformer.cpp