Reserved some Bullet 2.x constraint data.
authorErwin Coumans <blender@erwincoumans.com>
Thu, 30 Nov 2006 00:19:27 +0000 (00:19 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Thu, 30 Nov 2006 00:19:27 +0000 (00:19 +0000)
commit2572b9f72c8f10b01de949e59b481ac5a587aca4
tree8500180c02ce6f7e5ace9c1d62f408d62c8be7f2
parent99d66e1d5e8c9d32c6289cd453ebec3f708aa249
Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics.
Added RigidBody constraint UI
LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody
Contribution by RCRuiz, Ramon Carlos.
15 files changed:
source/blender/blenkernel/intern/constraint.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/include/butspace.h
source/blender/makesdna/DNA_constraint_types.h
source/blender/src/buttons_object.c
source/blender/src/space.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.h
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/Ketsji/KX_ISceneConverter.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h