Camera tracking integration: interface cleanup and small renaming
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 10 Nov 2011 18:38:33 +0000 (18:38 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 10 Nov 2011 18:38:33 +0000 (18:38 +0000)
commit25a0ff4110b4e4419dc360a3fb2aca2fa16c1751
tree83615b2f9a67dda7682a6c39adbd4c576f9ceaf6
parentd30987fd59cbd228fbec151a219c55280fe6e53d
Camera tracking integration: interface cleanup and small renaming

- Move tracking-related constraints to own section in list
  Currently there are only two constraints, so can look a bit odd,
  but it'll be other constraints like "Object Solver" and so.
- Move motion-tracking parameters from 3D viewport Display panel
  to it's own panel.
- Get rid of "Bundle" in 3d viewport. It's quite obvious that it's
  a 3D representation of tracks is used in 3D viewport and it shouldn't
  be so confusing for artists now.
- Also get rid of "Bundle" in Follow Track constraint.
  Old files can change a bit because of changes in DNA.
- Also get rid of "Bundles" in operator which creates vertices cloud
  from 3D position of tracks.
release/scripts/startup/bl_operators/clip.py
release/scripts/startup/bl_ui/properties_object_constraint.py
release/scripts/startup/bl_ui/space_clip.py
release/scripts/startup/bl_ui/space_view3d.py
source/blender/blenkernel/intern/constraint.c
source/blender/makesdna/DNA_constraint_types.h
source/blender/makesrna/intern/rna_constraint.c
source/blender/makesrna/intern/rna_space.c