OpenGL: rename GPU_enable_material to better indicate it's binding shaders.
authorBrecht Van Lommel <brechtvanlommel@gmail.com>
Mon, 23 Nov 2015 20:42:17 +0000 (21:42 +0100)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Sat, 28 Nov 2015 14:35:34 +0000 (15:35 +0100)
commit263f4cd3426f19eccde79f6eeeec758c03a234ac
tree9b548ce5b47a43f7baa9bc7680fc1f4bdb4e642b
parent34f51cd4983db8d47ac41f949e466a520fa2173d
OpenGL: rename GPU_enable_material to better indicate it's binding shaders.
source/blender/editors/space_view3d/drawmesh.c
source/blender/editors/space_view3d/drawobject.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/intern/gpu_draw.c