UI:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 16 Apr 2009 12:17:58 +0000 (12:17 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 16 Apr 2009 12:17:58 +0000 (12:17 +0000)
commit26a8c63eae9c398ad82122877f0ea3d9b167d66c
tree006a2d4025ecfc4275cf0aef05dabd7c8b7b6812
parentdb7d0108c20332fc55c637e979c65cf55ca37428
UI:
* Don't call generic layout hints templates anymore, i.e.
  TemplateRow becomes Row, etc.
* Added more general layout nesting, using uiLayoutSplit()
  and uiLayoutBox() functions, for which the sublayouts
  can then be accessed using uiLayoutSub(), to put items
  in those sublayouts.
* Some steps to make the layout decisions, like which items
  to put in which columns, independent of the width of the
  window or the text in the buttons. We want the layout to
  be stable under resizes and translations.
* Added an "expand" parameter to uiItemR, used now to expand
  enums into a row instead of using a menu.
release/ui/buttons_objects.py
release/ui/buttons_scene.py
source/blender/editors/include/UI_interface.h
source/blender/editors/interface/interface_api.c
source/blender/editors/interface/interface_layout.c
source/blender/editors/interface/interface_utils.c
source/blender/editors/space_text/text_header.c