- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
authorTon Roosendaal <ton@blender.org>
Wed, 17 Aug 2005 13:26:42 +0000 (13:26 +0000)
committerTon Roosendaal <ton@blender.org>
Wed, 17 Aug 2005 13:26:42 +0000 (13:26 +0000)
commit2872263377aa48233bc4e6a8f298a3706464288c
tree4e35c562cfe63601ab29327fa65265a36998a2cc
parent55b5abe2c9b6b87339d88fcad1fdf236098f631f
- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
  way. Requested for low-poly modeling.

- fix: on exit editmode, the code always created a mesh->dvert block...
  silly, this made other code confused which decided whether to use
  dverts (vertex groups) or not.

- removed obsolete call from armature.c. Also fixed name of function there,
  preparation work for nicer support in Blender for "deform envelopes"
source/blender/blenkernel/BKE_armature.h
source/blender/blenkernel/intern/armature.c
source/blender/include/BIF_editmesh.h
source/blender/src/booleanops.c
source/blender/src/buttons_editing.c
source/blender/src/editmesh.c
source/blender/src/editmesh_tools.c
source/blender/src/space.c