SCons updates: (All done by jesterKing)
authorMichel Selten <michel@mselten.demon.nl>
Tue, 20 Jan 2004 20:28:39 +0000 (20:28 +0000)
committerMichel Selten <michel@mselten.demon.nl>
Tue, 20 Jan 2004 20:28:39 +0000 (20:28 +0000)
commit2883110a549122ffaf5502626c480c12bb2312b6
tree4e7327b4d89621513146921c72d5afaa11f52a87
parent1942e4897ebe84a09757f998773016f18289b141
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
18 files changed:
SConstruct
source/SConscript
source/gameengine/BlenderRoutines/SConscript [new file with mode: 0755]
source/gameengine/Converter/SConscript [new file with mode: 0755]
source/gameengine/Expressions/SConscript [new file with mode: 0755]
source/gameengine/GameLogic/SConscript [new file with mode: 0755]
source/gameengine/Ketsji/KXNetwork/SConscript [new file with mode: 0755]
source/gameengine/Ketsji/SConscript [new file with mode: 0644]
source/gameengine/Network/LoopBackNetwork/SConscript [new file with mode: 0755]
source/gameengine/Network/SConscript [new file with mode: 0755]
source/gameengine/Physics/BlOde/SConscript [new file with mode: 0755]
source/gameengine/Physics/Dummy/SConscript [new file with mode: 0755]
source/gameengine/Physics/Sumo/SConscript [new file with mode: 0755]
source/gameengine/Physics/common/SConscript [new file with mode: 0755]
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript [new file with mode: 0755]
source/gameengine/Rasterizer/SConscript [new file with mode: 0755]
source/gameengine/SConscript [new file with mode: 0644]
source/gameengine/SceneGraph/SConscript [new file with mode: 0755]