bmesh: proper sculpting on non-multires object
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 7 Sep 2011 12:47:23 +0000 (12:47 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 7 Sep 2011 12:47:23 +0000 (12:47 +0000)
commit2936ca5d044710b22666d6935e035c53c225d72b
tree7748cb6c2df713c4132d80120b7d8f88dca1a5dd
parent3b891aea5cbddc18299e7230a89f16ce41b7d744
bmesh: proper sculpting on non-multires object

Problem was caused by unneeded call of CDDM_calc_normals when
creating derived mesh for object which duplicated mvert array.

It shouldn't happen unless object has got shapekeys or deformation
modifiers on the top of stack.
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/cdderivedmesh.c