VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3
authorBenoit Bolsee <benoit.bolsee@online.be>
Sun, 2 Nov 2008 18:02:31 +0000 (18:02 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sun, 2 Nov 2008 18:02:31 +0000 (18:02 +0000)
commit2973bd8ea27c83274669051297ee470723dfcf9d
treee91830c83dd44d94759261e5c08425a53d6368d0
parentf180702a12de6ae1ce31e5c386b27bd1f39ef96b
VideoTexture: use PyObjectPlus.h instead of Python.h for compatibility with Python2.3
20 files changed:
source/gameengine/VideoTexture/Exception.cpp
source/gameengine/VideoTexture/FilterBase.cpp
source/gameengine/VideoTexture/FilterBase.h
source/gameengine/VideoTexture/FilterBlueScreen.cpp
source/gameengine/VideoTexture/FilterColor.cpp
source/gameengine/VideoTexture/FilterNormal.cpp
source/gameengine/VideoTexture/FilterSource.cpp
source/gameengine/VideoTexture/FilterSource.h
source/gameengine/VideoTexture/ImageBase.cpp
source/gameengine/VideoTexture/ImageBase.h
source/gameengine/VideoTexture/ImageBuff.cpp
source/gameengine/VideoTexture/ImageMix.cpp
source/gameengine/VideoTexture/ImageRender.cpp
source/gameengine/VideoTexture/ImageViewport.cpp
source/gameengine/VideoTexture/PyTypeList.cpp
source/gameengine/VideoTexture/PyTypeList.h
source/gameengine/VideoTexture/Texture.cpp
source/gameengine/VideoTexture/Texture.h
source/gameengine/VideoTexture/VideoBase.h
source/gameengine/VideoTexture/blendVideoTex.cpp