optimization: call one bmesh operator for rotate (not 3).
authorCampbell Barton <ideasman42@gmail.com>
Fri, 26 Jul 2013 06:12:49 +0000 (06:12 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 26 Jul 2013 06:12:49 +0000 (06:12 +0000)
commit29df776b89691cc44b6d88afd5956a64aba88058
tree858ed9eff812b2a72ef710d47f10f1d9c82b7ba7
parent501649a806db6b1175694254f4be3fe249f90163
optimization: call one bmesh operator for rotate (not 3).
added pivot_m4() utility function since rotating about an arbitrary point is handy.
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/bmesh/operators/bmo_utils.c