Fixed a bug that caused transparency to be always white when using OSL and
authorPascal Schoen <pascal_schoen@gmx.net>
Tue, 27 Sep 2016 07:17:57 +0000 (09:17 +0200)
committerPascal Schoen <pascal_schoen@gmx.net>
Tue, 27 Sep 2016 07:17:57 +0000 (09:17 +0200)
commit2a5ac509223c838285a00c4c12775567666e7154
treeabf791b668f47eb5ef4c220ab4811f746d26b011
parente1fa8623915407cea942a07fd0a106b04e113c09
Fixed a bug that caused transparency to be always white when using OSL and
selecting GGX as distribution of the Disney BSDF
intern/cycles/kernel/shaders/node_disney_bsdf.osl