BGE: Multitexture world (mist, ambient) fix
authorThomas Szepe <HG1_public@gmx.net>
Mon, 23 Mar 2015 20:36:08 +0000 (21:36 +0100)
committerThomas Szepe <HG1_public@gmx.net>
Mon, 23 Mar 2015 20:36:08 +0000 (21:36 +0100)
commit2affbb437bd3cbf3e1a502bd65a5eefb64a92b9b
tree2403ce2b95eb97249251d24ca035d389864c307f
parent38321faa8d111ec51ebdeb7f2e939062d5e080a1
BGE: Multitexture world (mist, ambient) fix

This patch fix the existing word API for mist and global ambient lighting.
Add deprecated message to disableMist()
Add setUseMist(enable).

Reviewers: dfelinto, campbellbarton, moguri

Reviewed By: moguri

Subscribers: solarlune, jta, brecht

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D148
doc/python_api/rst/bge.render.rst
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_WorldInfo.h
source/gameengine/Ketsji/KX_WorldIpoController.cpp
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h