Animation channels can now be renamed by Ctrl-Clicking on them, as in
authorJoshua Leung <aligorith@gmail.com>
Wed, 3 Aug 2011 01:22:31 +0000 (01:22 +0000)
committerJoshua Leung <aligorith@gmail.com>
Wed, 3 Aug 2011 01:22:31 +0000 (01:22 +0000)
commit2b446aa280af60aefd304aae904bc16b1b15f373
treef9759348eea9c8116bbca608eca8e4ba0155c8b7
parent2f2a95efb888f123602e89ba93f9395d85b75892
Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
source/blender/editors/animation/anim_channels_defines.c
source/blender/editors/animation/anim_channels_edit.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/space_action/action_draw.c
source/blender/editors/space_graph/graph_draw.c
source/blender/editors/space_nla/nla_draw.c
source/blender/makesdna/DNA_action_types.h